Monday, February 28, 2011

Special effectz to da max

Do you think this topic will be helpful to your game? Will your animation be scripted or mostly timeline animation?

No. I really do not see how we would use this in our game.

Keep up with the timez

What area of your game will a timer help? Will timers be integral to your game?

A timer could really help our game because the goal is to survive until the time runs out, and without a timer, the user will not know how much longer they need to survive

Wednesday, February 23, 2011

I haz sound!!!!!!!!!!!!!

Is sound an integral part of your game? Do you plan to have sound effect, background, both, etc?

I would like to have sound effects for when the cannon goes off and when you destroy a cloud. I would like to have a background playing at a low volume.

Monday, February 21, 2011

I preload like Shaquille O'Neal!!!

Think about the file size all of your assets. Will your game need a preloader? If so, what are the major type of assets that require you to preload your game?

We'll use one so while the game loads, the user will still be interested.

I can't be stopped. I never collide. - Collision detection

How will collision detection affect your game? What dynamics will it accomplish in the action of your game?

Collision detection will make is so that you can actually hit the pollution clouds and be on your way to winning the game.

Wednesday, February 9, 2011

I Keep Score Like NO OTHER!!!!!!!!!!!!

Do you plan to do score keeping? Will it truly related to score, or will be a health meter or enemy health meter, or both?

It might require a health meter and a score. I feel more confident that I will be able to do this now because of this lesson.

Wednesday, February 2, 2011

I DON'T TRACE!!!!

BLOG POST: Have you ever had to use trace to fix a problem? Telling about your coding error and how tracing helped resolve the issue.

I have not had to use trace. Since the answer is no, it couldn't help resolve the issue.

Dragon Slayer's Lair!!!!!!